Graphical Games for You Now

Ambient occlusion performs calculations based on the position of objects relative to each other and the light sources in a scene, then simulates those corners where light should not be present and applies shadows.

Our recommendation:

It is a graphic adjustment that is not essential, but it is recommended due to the degree of immersion it achieves. Even with the basic level we will notice a clear difference, so you should activate it if your PC allows it. For the 그래프사이 this is important now.

Video games and graphics settings

Bloom: in this case we find a graphic setting that can offer very good results, but also very bad. Increase the brightness of light sources to make them appear more realistic, increasing the contrast with dark areas and also with different viewing angles.

This can achieve a superb effect (The Witcher 3 is the best example) or be very artificial and counterproductive. It is not too demanding in terms of performance.

Our recommendation:

The ideal is to try it in each game and activate or deactivate it depending on our tastes and the result obtained, without further ado.

Video games and graphics settings Options

Tessellation:

It is another of the graphic adjustments that improves the realism of the surfaces that we see in the game, and in a broad sense, that is, of both characters and objects and scenarios. Tessellation calculates what a given object would look like if it had more polygons and adds a layer of depth and more complex geometry.

We can define it as a “bump” effect that applies more realistic shapes and reduces the presence of flat textures in the world that shapes the game.

It significantly improves the graphic quality at the cost of considerable resource consumption, although its results may vary greatly depending on each specific game.

Our recommendation:

Another of the graphic settings that we can define as recommended but not essential. Test each game to see if it is really worth activating or not.

Vertical synchronization (V-Sync):

With this setting the frame rate per second of the game is locked and it adjusts to the refresh rate of the screen that we use. When we keep the frame rate and the refresh rate synchronized, we eliminate the problems of “tearing”, which generates a horizontal tearing effect on the screen.For example, a 60 Hz monitor will block at 60 frames per second, which means that if our equipment is capable of generating a higher rate, they will be reduced to that maximum.

Our recommendation:  the ideal in this case is to activate V-Sync only at a level that we can maintain in a stable way, since otherwise the experience will not be good. For example, if our team is capable of maintaining averages of 40 to 50 FPS in a game, we should not block at 60 FPS, but at 30 FPS.

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